
Celeste
Maddy Makes Games Inc., Extremely OK Games, Ltd. · Maddy Makes Games Inc.
$19.99
Jan 25, 2018
Overview
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight, hand-crafted platformer from the creators of multiplayer classic TowerFall. A narrative-driven, single-player adventure like mom used to make, with a charming cast of characters and a touching story of self-discovery A massive mountain teeming with 700+ screens of hardcore platforming challenges and devious secrets Brutal B-side chapters to unlock, built for only the bravest mountaineers IGF “Excellence in Audio” finalist, with over 2 hours of original music led by dazzling live piano and catchy synth beats Pie The controls are simple and accessible - simply jump, air-dash, and climb - but with layers of expressive depth to master, where every death is a lesson. Lightning-fast respawns keep you climbing as you uncover the mysteries of the mountain and brave its many perils.
Steam reviews
67,372 positive · 1,828 negative · 69,200 total
Metacritic 88
Pros and cons
Players like
- Difficulty9
- Combat & gameplay8
- Content & length5
- Story & characters4
- Graphics & art3
Players mention
- Content & length4
- Combat & gameplay4
- Story & characters2
- Price & value1
- World & exploration1
Helpful reviews
- Recommended46h played · 92 helpful
My terrible reaction time turned this into a horror loop where I die every 2 seconds. 20k deaths/10 would suffer again : )
- Recommended46h played · 25 helpful
My God what a game. Upon reaching the Summit, I was practically crying and wheezing from having pushed through all the ♥♥♥♥♥♥♥♥ I went through and then I just... sat in solidarity with Madeline, just taking it all in. I don't think a video game has ever made me feel the way I felt in that moment. Getting the Weathered Mask in Hollow Knight and honestly beating Silksong's 100% Steel Soul mode was the closest I've ever felt to that raw emotion, the euphoria of accomplishment, of having persevered despite the immense challenge. I still have to experience the content that I missed like Crystal Hearts, B-Sides, and C-Sides plus the post game stuff. I have a feeling those will make me pull my hair out and yet; I am eager, to push forward. Bring it on Celeste. Tell me what you know about perseverance in the face of adversity. Edit: Okay, probably not the most helpful insight as to why the game is good, plus that last line felt a little too try hard so I’m fixing this a bit. The game is difficult, but not punishing (unlike Silksong). It really feels like failure is a part of the learning process, and the game even encourages you to view your deaths as a testament of your perseveran
- Recommended24h played · 24 helpful
Celeste is one of the best platformers ever made, hands down. The game asks a lot of the player in terms of precise platforming and timing, but it is ALWAYS rooting for you. Celeste wants you to win, and it's part of why it feels so good to play. The game "cheats" in favor of the player in a variety of ways - if you're a pixel off of a jump, the game gives you the landing anyway. Enemies universally have slightly smaller hitboxes than their graphics appear. There's other ways it fudges things slightly in your favor, but when you put it all together, you get a game that is still extremely hard, but every time you die, you know you deserved to take that death, because any time a situation is remotely questionable, the game is built to favor the player. It's an exquisite example of how to make a game extremely hard, but also have that difficulty consistently feel fair. I have thousands and thousands of deaths in this game and I think I can count on one hand how many times I've felt at all 'robbed.' Game gud
- Recommended16h played · 10 helpful
Celeste is a game that makes boys question their gender identity, and makes men question their gamer cred. tl;dr - Conditional recommendation If you like ball-bustingly difficult precision platformers where the main emotion you feel is catharsis instead of fun, or you want to experience a story about overcoming depression & anxiety weaved seamlessly into its mechanics, get Celeste. If you don't like, or are not in the right mindset for, games that demand your full focus and attention and are sorely lacking in the instant gratification department, don't get Celeste. The actual review I'm almost 30 now, and I remember when hard games were different. When the first internet rage games hit the scene, stuff like I Wanna Be the Guy or The Impossible Game , with their unexpected cheap shots mocking the player for daring to make a mistake. When YouTube personalities, emulation, and online storefronts brought a revival of the impossibly hard NES platformer, where hours and hours of progress would go down the drain if you died enough times. And when you couldn't beat something you either used cheat codes, or you turned the difficulty down to something inevitably called "wimpy baby who
- Recommended112h played · 8 helpful
getting over it with bennett foddy and this game were life changing for me, really think i took steps to better my life and my life slowly got better after playing these games thoroughly recommend playing this blind and try not to get stuck at ch 5 like i did when i first played 😭
- Recommended5h played · 5 helpful
Beautifully Frustrating and Full of Charm Celeste is one of those games that's difficult to criticise because everything about it is just so well-made. The platforming is definitely challenging, and you're going to die a lot, but the controls are so responsive that it rarely feels unfair. Most of the time, you know exactly what you did wrong, which makes finally clearing a section you've been stuck on feel incredibly rewarding. That said, it gets *really* difficult, especially when you take the optional content on top of the main game into account. It's definitely not a game for everyone. The presentation is just as impressive. The pixel art and animations are incredibly detailed, and there's so much personality in the characters and environments. The soundtrack also fits the game perfectly and does a great job of making the more intense sections feel even more memorable. What surprised me the most was how much I enjoyed the story. It deals with some fairly serious topics without feeling too forced, and Madeline is a character that's easy to get invested in. The dialogue also gives you a nice break from constantly focusing on the platforming, although I did find some of the lon
- Recommended1092h played · 4 helpful
This is the best feeling game I have ever played. No other game has come close to matching the snappy responsive controls that this game has. It's not too floaty, it's not too heavy. You accelerate to your max speed very quickly, while still easily being able to pull off short adjustments and movements. Good midair control, tons of leniency, and insanely polished tech make it so that every death feels like your fault, with almost zero exceptions. This game is an absolute masterpiece when it comes to pure game design. It is the GOAT, and I'm not sure it will ever be surpassed. The game has a fairly serviceable story, it's not for everyone but it's easy to resonate with, and the soundtrack is fantastic. There are a few difficulty spikes/friction points (especially chapter 3), but I beg you to not stop there and keep pushing through. It is so worth it in the end. After beating the game, there are so many layers of challenge and difficulty, and it truly lets you keep playing to your heart's content. There's collectibles, harder versions of levels, deathless challenges, etc. I spent 600+ hours just doing everything I wanted to do in vanilla, and that's not even touching speedrunning ye
- Recommended32h played · 4 helpful
Difficult but very satisfying once you get the hang of it. Recommend changing the hot keys to something you're comfortable with. Chapter 3 seems impossible to complete until you go back to it after climbing the summit. The story also leaves you feeling fulfilled. Very well made rooms. Dying as many times as you do isn't so bad. The main story chapters are much easier than B sides and C sides which are beyond me.





